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Underwater World main description
General info: Underwater World is a subcategory of the science fiction genre, although elements of fantasy and mythology are often mixed in as well. The emergence of this genre is often associated with Jules Verne. Twenty Thousand Leagues Under the Sea (published serially from 1869-1870) detailing Captain Nemo’s deep sea adventures on the Nautilus submarine he built himself laid the foundation for the idea that a person can travel or even live under water.
Cultural overview: Jules Verne, Howard Phillips Lovecraft, Michael Crichton, David Brin, Peter Watts, Frank Herbert, John Wyndman. The genre was born of scientific advances into submersible craft, filling the imagination with thoughts of exploring some underwater kingdom. Such voyages under the sea revealed how many secrets and strange inhabitants the ocean hides. Thus, writers began to fantasize about underwater worlds, people who live under water, cities and monsters.
Meaning: Like space, the underwater world is just as unexplored and remains a mystery to scientists. This is a great atmosphere of wonders, unexplored places, and strange creatures, some of which like the immense Kraken have become staples of multiple genres. Often, the main characters are left alone with their fears in isolation on a submarine, which is the main vehicle in the genre of underwater fiction. Characters’ ability to navigate their emotions in extreme conditions is one of the main focuses of the genre.
Most used keywords: #Captain Nemo #submarine #Nautilus #Kraken #Atlantis #Atlanteans #aquanauts #Hydropolises #Amphibian Man #Underwater civilization #Bermuda triangle #Mariana Trench
Distinctive traits of symbols: In addition to submarines and aquanauts, underwater fiction often features sunken cities and civilizations that continued to exist under water. Human mutations for life under water, i.e. Atlantis and Atlanteans, occupies a significant portion of the genre. Another significant part of the genre is devoted to futurological predictions about the possibility of colonizing the ocean. These include underwater hotels, houses, underwater laboratories occupied by evil geniuses who are frequent guests of the genre.